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OUR STORY
At Sound Odyssey, we provide our clients with a suite of audio and music services that elevate immersion and bring storytelling to the forefront of their projects.
Bonded by a passion for screen and game projects, our team designs deeply engaging soundscapes and compositions that encapsulate our clients' creative visions, driving them to new heights. Collaborating with clients every step of the way, through production and post-production stages, we help provide visual projects with the sonic quality they deserve.
Through our variety of sample libraries, we also offer creatives the chance to access high quality audio assets to implement themselves - featuring audio and music sample packs, construction kits etc. - customers have the freedom to use our high quality SFX and music samples in personal and professional projects.
THE TEAM
Michael is well versed in sound design, composition, mixing, and mastering.
With a keen eye for detail and a passion in the field, he brings a unique perspective to every project, ensuring that each sound resonates with the intended emotion and narrative - crafting immersive soundscapes and bringing projects to life with textural sound design.
He has worked on films, animation and game: mainly focused on designing sounds for each medium using synthesis and composing immersive scores.
Will is passionate about sound design, mixing and mastering for film and game projects.
He has worked on film projects (live-action and animated) in production and post-production, completing mixing and mastering for stereo and 5.1 surround sound.
He designs suites of foley/SFX assets for film games, through recording and synthesis.
Will brings a focused mindset to composition sessions, working to picture and gameplay and working with clients in pre-production planning.
Sebastien is an experienced music composer and producer with a passion for storytelling through sound.
Specialising in complex, yet polished soundscapes, Sebastien can take complete control if needed, from writing to providing mixing and mastering.
He takes charge of the musical side of Sound Odyssey, helping alongside the team to produce sound libraries and show off the potential of the products through demo tracks